relatively high. The
RuneScape Gold situation wasn't perfect, but it was much better than your typical bar meeting. (I would have attended these regularly even if I were
not involved in organizing them).Other attendees really enjoyed the meetings as
well. After about a year, though, I stopped arranging the meetings because we
seemed to have exhausted the supply of people willing to present, and I didn't
want to start having meetings that were not kicked off by solid
presentations.Because everyone had a
time, there's a reasonable probability that in the future we will pick these up again. I think we might be able to improve the discussions further by
reducing the presenter-vs-audience asymmetry somehow (see the Depth Jam section
below).Key to the success of
Buy RS Gold these events was having specific, concrete issues
to talk about: a specific game being presented, so that discussion could be
anchored to the details of that specific game. It's also important that the game
was being presented
its author; if the session is just someone talking about someone else's game that they liked or didn't like or just want to say something about, it is too
easy for the discussion to be useless bullshit.It seemed like this model could
be applied to ground a retreat so that it would not just be a bunch of
talking.The Depth Jam ideaNow, we come to the actual Depth Jam. We settled on
the basic idea very quickly: the jam would occur in a relaxing retreat-like
environment. There would be a
number of participants; four seemed like a good number. Each participant would have a good game that he has already been working on for a while, and
which presents some deep and interesting problem he would like to solve; this
problem serves as a focus for discussion.The fact that every participant has a
game under discussion means that every participant has "skin in the game", which
keeps discussion tethered and unfrivolous.I'd like to emphasize this last point
because it can be at http://www.rsgole.com/