“We had problems with the duty finder, down time, bottlenecks on some of
the instanced content, and there were other incidents and accidents
that happened that may not have been seen in the public,” Yoshida
explains.
Though he was disappointed with the launch and the setbacks they faced, he has immense praise for the efforts of the development
team and what they achieved. It’s easy to see why.Eventually, once the
game had been stabilized, Stormblood was appreciated by fans and critics
for all of its new features. It offered a grand and expansive adventure
that sent players on a journey through the regions of Doma and Ala
Mhigo.
Two new jobs inspired players to start a whole new level grind: the acrobatic spellslinger, Red Mage; and the stoic duelist, the
Samurai. Meanwhile, new dungeons and encounters proved the team are
still able to invent unique and iconic moments within the sometimes
difficult confines of an MMO.
By now, many have seen the new content to its conclusion, and have been
left wondering what’s next. With prior expansions A Realm Reborn and
Heavensward, the Final Fantasy XIV development team had settled into a
comfortable rhythm of releasing patches and new content. Will that same
approach be applied post-Stormblood as well?Click Here