The launch of World Of Warcraft Classic this week was faithful enough to the vintage WoW experience that players have again found themselves
waiting in digiqueues to join certain servers, some waiting for hours.
Some players have even started queueing in-game for their chance to kill
the monsters everyone now needs to whack for low-level quests. So how
come Blizzard haven’t brought more servers online to meet demand? They
say they’re thinking of long-term server populations. If they opened too
many servers too rashly now, they say, the players who stick around
might be spread too thin and leave many servers half-empty in time. But
for now, players may be queuing to join more queues.To get more news
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Wowhead have been relaying the queue lengths and official estimated waiting times for EU and US & OC servers. While some servers have no
queue at all, to play on the most popular ones you’re looking at queues
thousands of players and several hours long. Maybe think twice before
going to create characters on those.
“I understand the frustration: Anticipating and planning around jumping back into this world we’ve all missed, only to be stuck in a
long queue, is not the experience we want anyone to have,” WoW game
director Ion “Watcher” Hazzikostas said in a forum post yesterday.
“But from the start of planning for this launch, we’ve tried to prioritise the long-term health of our realm communities, recognising
that if we undershot the mark in terms of launch servers, we could move
quickly to add additional realms in the opening hours. But if we went
out with too many servers, weeks or months down the line we’d have a
much tougher problem to solve. While we have tools like free character
transfers available as a long-term solution to underpopulated realms,
everything about that process would be tremendously disruptive to realm
communities, and so it’s something we want to avoid as much as
possible.”
He went on to say that Blizzard had already opened over extra 20 servers globally since launch, reacting to demand, but their practice is
to wait for servers in regions to fill before opening more. In the long
term, it makes sense. In the short term, well, I wasn’t joking about
the queues for quests.
With thousands of players starting over at level 1 at the same time, and especially with WoW Classic’s slower levelling pace, everyone is
doing the same quests at the same time. That’s a whole lot of people
setting out to kill ten wolves and wondering why the hell half of them
don’t drop the pelts you need for the quest, as if someone’s been going
around skinning wolves alive. Enter a classic solution: the queue.