The Witch runs in real-time, powered by an Nvidia GeForce GTX Titan X graphics
card.Why is the woman sad, by the way? Because, traditionally, crying is
considered the hardest human emotion for animators to Cheap Darkscape Gold get right. At this point,
Square Enix is just showing off.The video is impressive on its own, but it also
has huge ramifications for DirectX and the future of video game graphics. The
Witch features over 63 million polygons, over 6 to 12 times more than would've
been possible with DirectX 11. Textures are 8k by 8k, which is huge, and
everything, including each individual strand of hair, is a polygon, with over 50
lessons it learned producing the demo to current and upcoming titles, including
Final Fantasy 15. As that game's director, Hajime Tabata, says:Our team has
always pursued cutting-edge pre-rendered and real-time CG…. As a part of the
technical development, we created this demo using world-class, real-time CG
technology with generous support from [Microsoft and Nvidia]. The efforts from
this project will power future game development as well as Final Fantasy XV,
currently a work in progress. Ever since the PlayStation era, Square's been
pushing video game graphics to their limits (back in the day, the pre-rendered
backgrounds and blocky characters in Final Fantasy VII looked amazing), and it's
not surprising to see the company taking the lead once again. Between The Witch
and the breathtaking visuals in games like Uncharted 4, photorealistic
characters are no longer a far-off dream. The future is here. shaders working in
concert to create the final effect. No texture tricks here.
The Witch isn't just some technical pipe dream; Square Enix is applying the http://www.rsgole.com/